Enfusion Engine: The Future of ArmA?
As of the beginning of 2022, Arma 3 will be over 8 years old and has been running on an engine that started when Bohemia released Operation Flashpoint and Real Virtuality is now in its 4th version. RV4 has allowed Bohemia to do a lot of amazing things with the Arma series but it has had its drawbacks. Its an old engine overall, and as some people can attest, Arma 3 and its modding community have been pushing the limits of RV4 for years now. Enfusion is where the potential for future Arma games is.
Enfusion engine is not wholly a brand new engine like some may think at first glance. Enfusion is taking and modernizing assets from Bohemia’s two current game engines: the previously mention Real Virtuality Engine, and their Enforce Engine. Bohemia themselves claim that “It fuses the clear architecture, portability, and user friendliness of Enforce Engine with the scale, multiplayer capabilities, and simulation depth of the Real Virtuality Engine.”
Enfusion Engine is the combination of the Enforce Engine and the Real Virtuality Engine
Benefits of a New Engine
Everybody has trouble running something in Arma 3, whether its somebody’s budget PC always needing to run at low graphics or 100+ man Units needing to restrict their server size and assets to protect not only the player’s PC’s from crashes but also the server box from overloading. Enfusion seems to be the solution to that, with Bohemia highlighting an increase in performance across numerous builds and console generations. That compounds on another selling point of Enfusion is that now with a modern engine, and from the images and clips released by Bohemia, texture and overall image fidelity and quality will be increasing almost exponentially to bring the company and its products up to modern graphics standards.
High quality graphics of an asset rendered in the Enfusion Engine
Likely the biggest boon of the introduction of the Enfusion Engine will be its moddability and user interface. For many, the Arma 3 modding scene may look like a hard nut to crack, and for some that is true. Arma 3 modding and asset creation largely requires that the Modder have a fair amount of experience with coding, texture creation, and even a complex bit about how computer files work. Not anymore. Enfusion Engine will come with multiple, in-depth mod creation tools that will allow even the layman to be able to create a simple mod for the future Enfusion Engine based games.
The key to this ease of use for modders is The Enfusion Workbench. The Workbench is like Microsoft Office, it is a suite of tools and applications that tailor to a certain aspect of the engine where creators can build, customize, and export assets and more from the Workbench and almost seamlessly into the game it was built for. It comes with support for legacy content, it melds well with Blender and other asset applications that modders have been using for years now, supports plug-ins, and comes with a new Object-oriented scripting language that is “faster and more capable than SQF”.
Part of the Enfusion Workbench, the Workbench editor is just one of the tools available to modders within the Enfusion Engine
Its safe to say that the Enfusion Engine is an ambitious project and has more than its fair share of potential to bring about a new Epoch of military simulation style video games, and others for that matter. All new things come with their quirks, bugs, and broken bits. But for those who have been playing Arma for a long time, and especially Arma 3 and how evolved the Arma 3 experience has become over its lifetime, The Enfusion Engine will be the breath of life that the series needs to become bigger than it ever has been, and may even pave the way for the future of gaming.